

ID3D12GraphicsCommandList2 extends the list of available graphics commands by supporting writing immediate values directly to a buffer.ID3D12Fence1 extends the functionality of creating fences by supporting the retrieval of flags passed in to create the fence.These interfaces have been added to the Direct3D documentation for Windows 10, version 1709. These features and APIs were added or updated for Windows 10, version 1809 (10.0 Build 17763)-also known as Windows 10 October 2018 Update. The D3D12_RESOURCE_STATES enumeration has been updated with the addition of the D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE constant. The D3D12_FEATURE enumeration has been updated with the addition of the D3D12_FEATURE_D3D12_OPTIONS6 and D3D12_FEATURE_QUERY_META_COMMAND constants. The D3D12_COMMAND_LIST_TYPE enumeration has been updated with the addition of the D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE constant. The D3D_SHADER_MODEL enumeration has been updated with the addition of the D3D_SHADER_MODEL_6_5 constant (an experimental-level feature). D3D12GraphicsCommandList5 interface, and its methods.Controls Device Removed Extended Data (DRED) settings. ID3D12DeviceRemovedExtendedDataSettings interface, and its methods.Provides runtime access to Device Removed Extended Data (DRED) data. ID3D12DeviceRemovedExtendedData interface, and its methods.Also see Background shader optimizations. Used to set the mode for driver background processing optimizations. ID3D12Device6 interface, and its methods.Defines constants that specify a shading rate tier (for variable-rate shading, or VRS). D3D12_VARIABLE_SHADING_RATE_TIER enumeration.

Indicates the level of support that the adapter provides for metacommands.

Lets you allocate rendering performance/power at rates that vary across your rendered image. These features and APIs were added or updated for Windows 10, version 1903 (10.0 Build 18362)-also known as Windows Update.
